Top hunting and farming boosts
- Shiny Charm: a high-priority boost for sessions where your only goal is to improve shiny hunting value.
- Reskin Charm: best used when you want cosmetic or event-style variant potential to be the focus.
- Item Magnet Charm: useful for item-focused grinding, especially when you want drops and utility rather than appearance hunting.
- Riches Charm: ideal when you want to convert your time into money faster for long-term account progress.
Direct customizer items and premium upgrades
- PokeImprove is a competitive-focused upgrade item players value when perfecting important Pokémon.
- PokeMaximizer pushes that idea even further by maxing all IV stats on the chosen Pokémon.
- Shinyfier is a major cosmetic/collector item because it lets a player make a chosen party Pokémon shiny.
- Aurafier gives players another powerful way to build collector value by applying aura-based style to a chosen Pokémon.
- Skinifier and Tintifier support more appearance-based customization and collection depth.
When to use these wisely
- Save rare consumables for Pokémon you actually plan to keep, use, or trade, rather than spending them impulsively.
- Use hunting charms during focused sessions instead of activating them without a farming plan.
- If you are building trade inventory, prioritize items that create visible rarity or competitive value.
Tokens and event progression
- Token-based systems can add a lot of long-term value depending on the event or roulette setup.
- Daily rewards, roulette-related items, and event currencies are usually strongest when used consistently rather than randomly.
- A smart Project ULTIMA account grows through a mix of charms, utility items, permanent progress, and limited rewards.
Player mindset
- The best accounts are usually built by players who know when to farm money, when to hunt rarity, when to improve battle-ready Pokémon, and when to save premium items.
- Project ULTIMA rewards planning. Even great drops become better when they are used in the right session for the right goal.
Current held-item and rare drop rates
- Drop order matters: the script checks berries first, then Megastones, then Z-Crystals, then Shinyfier, Skinifier, Tintifier, Aurafier, Shinyfier+, Skinifier+, Shiny Charm, Reskin Charm, Item Magnet Charm, and Riches Charm. Because the function returns on the first success, later drops are a little rarer in practice than the raw 1/X roll below.
- Berries: 1/50 base, about 1/33 with the maximum 5-friend drop boost, or 1/25 with Item Magnet Charm active.
- Megastones: 1/80 fixed.
- Z-Crystals: 1/100 fixed.
- Shinyfier: 1/3000 base, about 1/2000 with max friend boost, or 1/1500 with Item Magnet Charm.
- Skinifier: 1/5000 base, about 1/3333 with max friend boost, or 1/2500 with Item Magnet Charm.
- Tintifier: 1/6000 base, about 1/4000 with max friend boost, or 1/3000 with Item Magnet Charm.
- Aurafier: 1/7000 base, about 1/4666 with max friend boost, or 1/3500 with Item Magnet Charm.
- Shinyfier+: 1/8000 base, about 1/5333 with max friend boost, or 1/4000 with Item Magnet Charm.
- Skinifier+: 1/8000 base, about 1/5333 with max friend boost, or 1/4000 with Item Magnet Charm.
- Shiny Charm, Reskin Charm, Item Magnet Charm, and Riches Charm: the code currently rolls each of these at 1/5000 base, about 1/3333 with max friend boost, or 1/2500 with Item Magnet Charm.